Axiom 7

Recommended Citation

"Axiom 7", Global Problem Solving, December 10, 1999,

axiom 1 – metcalf’s law

axiom 2 – early entrants win the field

axiom 3 – significance precedes momentum

axiom 4 – standards as power

axiom 5 – producer and consumer utility

axiom 6 – gatekeepers, intermediaries, and the attention deficit

axiom 7 – positive feedback loops

axiom 8 – differentiation of products and pricing

axiom 9 – switching costs and lock-in

axiom 10 – free information: cooperation in a competitive environment


Axiom 7 – Positive Feedback Loops

Virtual communities create increasing rates of return (or positive feedback loops) in three ways:

1) when a business incurs large up-front expenditures to develop a new product or service and the incremental cost of producing each incremental unit of the product or service is minimal;2) as businesses move up the learning curve, or experience curve…businesses typically achieve a certain percentage reduction in the cost of making and delivering that product or service to the customer;3) the last kind of increasing returns leverages network effects: the more units of product or service that are deployed, the more valuable each unit becomes. (Hagel and Armstrong, 44)

Positive feedback makes the strong get stronger and the weak get weaker, leading to extreme outcomes. (Shapiro and Varian, 175)

In the industrial economy success was self-limiting; it obeyed the law of decreasing returns. In the network economy, success is self-reinforcing; it obeys the law of increasing returns (Kelly, 25).

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